sprite obj-some imported image files freeze the scene editor

Well, after importing an image file I made, this froze the scene editor. I can pan around, playtesting html5 works too. But the editor is all locked up. Cant move anything.

Here is the terminal log

Failed to load image "../../../../opt/gdevelop/Templates/Web Shoot/star1.png". Reason : Unable to open file ImageManager: Loading hit.png.ImageManager: Loading rock.png.ImageManager: Loading star1.png.Failed to load a SFML texture: ../../../../opt/gdevelop/Templates/Web Shoot/star1.png Failed to load image "../../Desktop/war_skull_16x16__by_Xicidal.png". Reason : Unable to open file ImageManager: Loading cone.png.ImageManager: Loading cone2.png.ImageManager: Loading war_skull_16x16__by_Xicidal.png.Failed to load a SFML texture: ../../Desktop/war_skull_16x16__by_Xicidal.png

And I am also attaching the image file.
Star1.png is a file that comes with gdevelop- in one of the template folders.

I am not totally sure if these lock it up, but it looks like it. Replacing the problematic images unfreezes the scene editor again. So they are definitely causing the lock up.

I am running yesterday’s version from github. This is a pretty serious issue. These are plain png image files and gdevelop is freaking out. :mrgreen:
war_skull_16x16__by_Xicidal.png

Strange, works perfectly on my side. :open_mouth:
Is the path to the picture correct ?
Can we have your project file ? Do you experience the same issue with a current GDevelop version (the official one, not from github) ?

well obviously from the terminal log - the scull png image was on my desktop and the star1.png is in gamedevelop’s templates folder- from the installation. :unamused:

I still get the problem when running it from your package (3.6.78)

Failed to load image "../../../../opt/gdevelop/Templates/Web Shoot/star1.png". Reason : Unable to open file ImageManager: Loading hit.png.ImageManager: Loading rock.png.ImageManager: Loading star1.png.Failed to load a SFML texture: ../../../../opt/gdevelop/Templates/Web Shoot/star1.png Failed to load image "../../Desktop/war_skull_16x16__by_Xicidal.png". Reason : Unable to open file ImageManager: Loading cone.png.ImageManager: Loading cone2.png.ImageManager: Loading war_skull_16x16__by_Xicidal.png.Failed to load a SFML texture: ../../Desktop/war_skull_16x16__by_Xicidal.png Same issue as with github build.

The editor is still a mess. Every time I try to do something serious with it, this sort of stuff happens and I end up wasting my time submitting bug reports and trying to convince others that these are problems with the software and not a human error.

I am attaching to this the source file

Also, when moving the problematic file to a local directory (where the project is stored), and trying to add it again, gdevelop crashes completely with a segmentation fault:

StartGDevelop.sh: line 11:  7988 Segmentation fault      (core dumped) ./GDIDE

Its one bug after the other. Unusable for serious work still. Way better than it was last year though. That at least.
bug9999.zip (90.9 KB)

I agree that GDevelop still have some issues on Linux (I’ve tested your picture on Windows, everything is fine).

I am on manjaro linux -64 bit btw.
Should really add my specs to the signature at the forum.
I am mostly interested in gdevelop because it runs on linux. On windows I have a construct2 license. Just dont like to use windows.

Ok, I’ve tested your project on Ubuntu, it works perfectly. I’m sorry, but it doesn’t seem to be the software’s fault here. :frowning:

EDIT : About all the bugs you are talking about : there are only 3 bugs you’ve reported on the forum and this one is the only major bug (I mean the annoying popup is fixed for the next version and is caused by buggy PNGs and the high consumption is more like a minor bug).

I have no idea whats up with it then. Maybe I should try to reset settings or something?
Maybe because I am not on ubuntu?

Edit:
Weird, it fixed itself mysteriously when I reloaded the file after a crash.