trying to make a new mobile game which will be challenging.
idea is simple. stacking up Capybaras and avoid the rock, it will have little delay on every movement so once it’s high up it’s hard to predict the movements.
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unfortunately i have to re-write the whole stacking logic to avoid a huge bug but actually no clue how to do it…
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i was actually kinda proud to write a dividing screen function once the capybara is more than 8. without using the split screen function (which is buggy)
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if anyone is interested in this game, and can help me with some new game logic, i would really appreciate that…
so…
I actually made the UID system worked so now every capybara got its own id.
but it’s hard when you trying to move them one by one. for certain reason I can’t use repeat.
and when one instance with one UID is picked, under the same condition you can’t pick the same instance with another UID…
I want to write the logic like - If Capybara x moved to the left (Object boolean is true) , then set it to false, pick and move Capybara x+1 .and set boolean to true.