Hey everyone! I’m not sure if this is a bug or something I did wrong. I was trying to make an EXE version of Ruxby, but every time I use the “Load structured file “Save_Data” in memory” or “Read “Data” from file “Save_Data” and store it in VAR” event it automatically crashes? This only happens in native and it works for me in HTML. It’s also only crashing when it loads a minigame score, but other saves aren’t crashing it. I also tried it in 3.6 and 4.0 and they both are crashing. Any help is appreciated And apologizes for so many storage questions lately. I just can’t figure it out
In case you “Load structured file” you also need to “Close a structured file” when you done with it.
I could be wrong but in some other tools only 1 file can be opened at the time maybe this is the case also with GDevelop so make sure you close it at the end.
Otherwise, I don’t think you need to load a structured file on native platform to make storage actions work, I don’t remember if I had to ever do it (it might changed).
In case the closing a structured file doesn’t help. try to use the read and write storage actions without opening and closing a structured file.
Also make sure you are using “Read/Write a Value” to read and write numbers and “Read/Write a Text” to read and write text. You can’t read/write text as value and number as text. Except if you convert number to text first but after that, need to read as text.
I tried all of those things. I made sure they were closing the structures, and I tried Read/Write a Value without opening or closing them, but it’s still crashing? Could this be an issue with my computer? It’s only freezing on the minigame’s scores, but not while saving other stuff o_o
Can you give us your project ?
I sent you a link via PM
Hopefully it’s not too messy or whatnot.