After the latest update this line stopped working.
Just look at the circled part. I didn’t change anything. It just stopped working.
This “code” creates this infinite bouncy obstacle movement but that is not the point.
Strangely these object’s physics behaviours work, but it just don’t detect the collision that is circled here…(no matter if these are groups as it is now or changed into individual objects, same result).
I wasted a good amount of time trying to get it working again but no luck. Is there something i should know, when 2 objects with physical behaviours collide that has changed?
This is a minigolf game, and both of these sprites work normally and create a bounce when colliding with the ball, but just doesn’t recognice colliding with each other.
This “vrt_moving_tile” (group) falls down in the beginning and stops when it hits “bouncy limit” (group), but collision is not detected and these 2 objects just stop moving, unlike before the update.
Sorry if i sound confusing…
Had to edit a bit…I wrote this yesterday after a few beers