Hello!
I am making a Gdevelop 3DS port!
I already got sprite rendering to work and some events!
the current event list is this:
- Key pressed
- Key released
- Key held
- Boolean object variable
- Number variable comparison
- Collision
- Scene just begins
- Trigger Once
- Empty conditions — runs every frame (always)
- Set X / Set Y
- Set angle
- Rotate
- Set boolean variable
- Set number variable
- Change scene
- Delete object
- Create object
- Wait
- Hide / Show
would you guys help me out and say some more events that are very needed for any Gdevelop project?
