For those who have been following my many inquiries on the “How Do I…?” section of the forums, I can now finally announce the first official playtest of my new fangame, Super Mario Bros. ONLINE!
While there are no online capabilities yet, this is mainly to serve as a proof-of-concept demo of Super Mario Bros. made (as accurately as currently possible) in GDevelop. The full game will feature:
Up to 10 Playable Characters, Each With Unique Abilities
Online Play
Remade World Themes
New NES-Style Music Tracks
All 32 Levels From the Original Super Mario Bros.
As a bonus, here’s a look at the planned character select interface:
The physics aren’t quite the same as the original SMB (Mario is a bit fast, there is not enough traction when turning around, and he jumps a bit high), but good job so far. Good stuff!
Hello and congratulations on your work. The game has very similar speed and physics to the original. In the first level, I noticed a little bug taking a mushroom. Towards the end of the level there are 4 boxes distributed like this
—O
O-O-O
The bottom ones contain coins, the top one a mushroom. The mushroom appears misaligned with respect to the box.
One doubt: could you have legal using the same sprites and the same music? Hello and have good job,
J
I made it with pixel studio app. I haven’t made the actual demo yet. But are you looking forward to playing it when the demo releases? I promise it combines a gameplay michanic with another one.