thanks for your work!
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Hi all!
These posts are very very intéressant! Thanks to all having giving these informations.
Has somebody examaine the “IsonScreen”'s code?
Which parameters of visible screen are used to decide one objet is or not on screen?
Would be faster for GDevelop to create an imaginary objects with sizes of visible screen (via positions of camera) then test if this new virtual object is in collision or not with yours tested objects? I don’t know the response.
Xierra
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