I have a map where I can go to different levels and then return to it, and I was pretty careful to make sure that previous scenes were closed.
But when I open a level for the third time (i.e., I open a scene, return to the map, open a scene, return to the map, then open a scene again), the performance is severely stunted, unplayable. It’s not a specific level causing this issue, but just the third time a scene is opened.
Am I missing a “stop any paused scenes?” Cause I’ve been quite careful about clearing the memory between scene switches. I’ve double checked it a ton, and it is stopping all paused scenes.
Thanks!