I’am using Blockbench to create models for my game. Resently I made a computer model, which is just fancy switch. It changes its texture via bones animation, which is FOR SOME REASON is totaly broken ingame. And the most cursed, is that it worked as it should, until I changed “model origin” parameter. I changed it back, I readded the model, I relaunch GD5, I recompiled model, but this is just does not work!
I’am loosing my mind, I don’t even know how TF it is even possible! Please, help me!
PS:
Any other animation is working fine
Any other animated object in the game is working fine
3D crossfade is set to 0
I changed texture for another and I got a little chaotic result
If aspect ratios were the same as first texture, it is squeezing down as first texture. But if it has different aspect, is shifts to the left