Hello all of my friends out there in GD land! I hope you are well! Yesterday I uploaded my first demo for my upcoming 1 to 4 player zombie shooter, Bioweapon.
I am seeking player feedback! The full game will have 8 levels, including 4 that are different every playthrough.
If you like what you see, you can follow the kickstarter here to help make it a reality.
Thanks for checking it out and I look forward to hearing your thoughts.
Note - it currently runs on desktop with mouse and keys and gamepad controls. It doesn’t run on mobile yet. I will have to make a differently optimized version for that.
Hi Morgan - Its cool and I love the graphics but i spent most of my time running backwards while shooting. I think this is because the zombies run the same speed as you and there’s so many of them and so it feels like your only option is to run backwards at full speed while trying to get headshots. I think if they were mostly slower but with a few nifty ones it would feel a bit more like you had a chance to look around a bit and check out the arena a bit more.
Hey! Thanks for the feedback! That is sort of the main dynamic at the moment. I want the player to feel one step ahead of the horde and turning and shooting while doing so only makes sense, that said, I am curious - does it feel too difficult as it is? Do you think I should reduce all of the enemies’ speed by 10% and see what happens?
Thanks again!
Its not the sort of game that i play a lot of so don’t base things on my opinion too much.
It was immediately relentless - and it felt like the sort of action that you get after a game has built up to something.
I think that its worth experimenting and perhaps having distinct waves of action. Having the zombies move at the same speed as you is a bit of a shock and it does mean that you’re forced to run backwards constantly. If they were slower and you had more of a chance to hunt for supplies and explore than i think i’d have stuck with it longer…illl give it another go soon!
Really cool game!
yea, even when i did this there’s so many zombies that u bump into them backwards!
I will try the enemy 10% speed reduction trick soon! Cheers!
I have reduced the speed of enemies by 10% and made a few other changes. Please try it out and let me know what you think! Once again, thanks for the feedback!
I had a play for the first time with a score of 34 before dying. I just stood there and got attacked instead of backing off. Whether its wasd or arrows, I kind of hate moving with keyboard control. Have you thought about using the mouse wheel as a bonus type of movement? Scroll mouse wheel forward to go forward and back to go back? It’s not being used for anything else so it could work. I hadn’t played before when the zombie speed was different so I can’t comment on the change but everything seemed fine to me.
After selecting my gun, the pistol, I didn’t get time to read all the instructions/guide on the next screen. You could have it so it’s click to proceed rather than a set time.
It was okay shooting the zombies, I have played and enjoyed games like pubg and cod (both mobile versions). With this game it’s a bit different, the player is always under attack. I prefer it when I’m the one doing the ‘hunting’ rather than the enemies crowding around me. I think being the hunter also adds more variety to the game because you have to roam around and find the enemies. However, I’m not the target audience here.
About all the red, I didn’t love it. I guess limited vision is meant to be part of the appeal that you can’t see the zombies coming until they get quite close which fits in with the zombies come to you theme.
ok - i scored 83 that time.
I agree with bubble about the red making visibility difficult. The small ones will be really hard to spot on mobile. The zombies still feel quick to me - but you really need to test it on the young folk!
What you really need is feedback from people who love this sort of game rather than me and bubble. I used to play doom and quake …but not for quite a while.
Getting the gameplay loop is really key - it did feel better. I’ll have another go at some point…tea and biscuits first though!
Hi!
Like Dave, I don’t play that kind of game.
However, the production amazed me, especially the zombie animations and the effects in the game in general.
I certainly don’t give good advice for this type of game but if you allow it, take inspiration from the camera rendering of a game like Doom or Quake (old games I know!)
This way, the player would have time to see the zombies arrive.
The production is very good and in my opinion you should create a Devlog describing the creation of your game with GD (difficulties encountered, extensions used, the time it took you to make the game, etc.)
A+
Xierra