The codes stop working

the behaviors stoped work when I make th objects as global and if deleted it and made new one (not global) the work back to work
this befor make it global

and this after make the object as global

:smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear:

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no one care for know :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear: :smiling_face_with_tear:

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Why no one for now helped me
:sob:

Because if it’s a bug with GDevelop then none of the regulars on this forum can help.

It’d also be good if you can test it by creating a new project with 2 identical objects (make one and then duplicate it) and then making one of them a global object. Then check whether the issue is present for the global object and not the scene object when the game is run.

If it happens, create a new thread with a meaningful title, like “Global objects bug”, clearly explain what the bug is (ChatGPT comes in handy here in revising paragraphs) and include/link your sample project.

[edit] I see you’ve created the bug thread. Now you need to fix the explanation (i.e. describe the issue in detail) and include the minimal sample project.

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