I can’t replicate it. Have you tried restarting GDevelop (sorry, it’s not a very technical suggestion, but sometimes GDevelop gets it’s knickers in a twist)?
Create that light in Lighting layer
(Well no. Even in the new again created empty project (after rebooting the entire computer), the same effect.)
To repeat, in this case, the
Brick (in the corner) is required “Y = 0” (and “X = 0”, for example), and in
Brick also added the following behavior
Ah, one teeny bit of missing info
Yes, I can replicate the behaviour now.