As you can see game has original arcade Asteroids/geometry wars stylistics to it. The goal is to destroy target by guiding missile (it’s not easy task, as you have gravity working against you) to the target and literally crashing into it. Although first few levels are easy, latter will get pretty hard. I am planning about 20-30 levels.
Thanks. BTW. That garbled tutorial text is no longer here in that form - I’ve found cool font that fit style of the game.
//edit: Got 3 levels already. When I’ll have 5, I’ll release tech demo to get some feedback, then next demo every five levels done until full version (it’ll be open-sourced).
The concept in itself is nice and full of promises.
But I find it too hard to enjoy. Can’t get past level 2.
Make the first levels simpler. Level 1 is good. Level 2 should be a small vertical obstacle to pass above. Your current level 2 should be level 5.
Put a collision mask smaller than the inner surface of the missile, so we could touch the obstacles with the rear wings without exploding
Add a health bar
The current one-touch-one-death mode will be a nightmare mode, selectable from the title screen or unlockable
Did you play Dragon’s Lair on SNES?
It has a password system where you must navigate through a maze with a slippery character to push the letters you need in the right spot. Ugly and frustrating as hell.
Your title screen remains me of this.
Why should I need a navigation skill to quit a game?
Stylized is nice, but it lacks impact.
Add some vector particles on your missile’s engine, to make a trail. Make the screen tremble when exploding.
Add a proximity warning beep, to keep the player on edge.
Stylized is nice, but why middle-oriental fairy-talish castles?
Is there a hidden message?
Are you sure you’re ok with that message?
Are you sure you’re prepared for other people reactions to that message?
In that regard, the happy stickman when you win makes all this even more disturbing: who is he and why is he happy to have blown an obvious legacy from the past (or worse ,a stylized capital city full of civilians) ?
On the buglist side :
If I miss the Start or the Quit, I can get out of the title screen with my missile, with no way to come back
No window icon
What’s about some 2bit music? Like centipede or space invader? At least for the “you win” screen
The “you win” screen is too long. Let me go faster to the next one.