The Soul Collector is back — and the harvest has just begun
Execute humans and raid cities to gather more souls than ever before! Summon dark creatures, unlock new upgrades, and expand your underworld power in this enhanced sequel with all-new gameplay features.
Thanks, Amigo, for playing! I’d really appreciate it if you could rate the game on Itchio
You’ve finished the game once you’ve collected all the upgrades and achievements—but there’s no real “ending.” The game keeps going, and you keep collecting souls!
Full credits for the art, sound, and music can be found on the game page.
In the next version, creatures won’t just be generic ones—they’ll have their own names, lore, and combat stats!
I put together a quick 30-second video showing how it works: clicking different Skeleton Warriors reveals randomized details, giving each one a unique identity.
What kind of mechanics would you like to see with this system?
What do you expect from features like this?
This is a work in progress—the system and mechanics shown are still in development and not final.
Exciting new updates are coming soon! Summon brand-new creatures and unlock powerful upgrades to collect even more souls. This update will be available exclusively in the purchased version. And stay tuned — the Steam release is planned for later this year!
I don’t really know why the fellas want to die, but the beheading animation is pretty smooth and fun to look at.
It gets a bit boring after the ring that cost 30k souls shows up, as you need to click a lot and your army can’t do much against the soldiers. Maybe you could add different villages to raid with additional rewards? Starting from weak ones and slowly conquering bigger ones.
Looking forward on the next update, great job on the game!
In the next update, with more upgrades, the balance should be much better.
The original plan was to create different villages that players could unlock and conquer, but I ended up focusing only on enemy waves instead. But I haven’t completely ruled it out. We’ll see…