Tile Map crashes the scene editor (critical rendering error)

Describe the bug

When I add or open a scene that contains a Tile Map object, the Instances (scene) editor crashes with a critical error and the scene can no longer be edited.

The error message shown is: “A critical error occurred in the Instances editor rendering.”

Error details: TypeError: a.Texture.from is not a function (at instance_members_initializer / createNewInstanceRenderer). Unique Error ID: 2fd2bf5c-f828-4ca2-a7e4-e8ce0ce9f5f5

Steps to reproduce: Add a Tile Map object to a scene, then open or reload that scene in the editor. The Instances editor immediately crashes with the critical error above.

What I expected: The scene editor should open and render the Tile Map normally.

Additional info: Reloading the panel or restarting GDevelop does not fix it, the scene crashes again as soon as the Tile Map is rendered. Removing the Tile Map lets the scene open normally. I’m using the web (online) version of GDevelop.

Screenshot of the error:

Seems related to:

Maybe try the project on web where it has been fixed.