Tile offset losing quality on mobile

Hi, In order to get an infinite background I’ve set the image offset of some tiles to increase. It works fine on preview, but in mobile devices the tile loses quality every time it repeats. If I pause and go back to the scene, the image gets back to its correct resolution, but then starts to lose quality again each time it repeats.

It happens to either X and Y position offset.

Is there a way to fix that? It’s an infinite runner so the background needs to loop endlessly.

Try to do like this user.

After how many pixels and repeat your tile object loose in quality ?

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It’s kinda losing half of its original resolution each time it repeats the tile entirely. I understood the other topic solution, I’ll try to apply that and come back to say if it worked.

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