I think there is a bug about tiled objects. I never used them before, so I don’t know how they should work, but I think they doesn’t should looks like this:
Maybe they should looks like this?:
In object’s sprite editor window, if the image is large and you try to scroll:
1- Mouse’s wheel doesn’t work (maybe this isn’t a bug)
2- If you scroll the sprite from the side bars, sprite’s position is not refreshed until you click the image with left button.
“Add a force so as to move to a position” action doesn’t work properly. I use this action to move an object at right:
Move "ObjectToMove" to "ObjectToMove.X()+200" ; "ObjectToMove.Y()" with a force of "200" pixels (Damping = 0)
But the object move in Y-axis too (maybe this action is inaccurately and works for x and y points != 0)