When I add any light on the tilemap Its colors tend to blue without any reason
Hi @Boy.developer,
Do you have a video recording of your screen showing the issue?
Or maybe a project we could use to recreate the issue?
I didnāt record but when I apen yhe pc i will do it and send it
i cant upload the video soooooo I will upload the video to medeafire and give you the link
this is the link of the video @alexandresi
https://www.mediafire.com/file/75arvdxh8z3pifl/bandicam+2024-10-15+23-45-55-267.mp4/file
Thank you,
This is definitely a bug, weāll fix this.
Thank you for reporting it!
FYI, I opened an issue on GitHub, weāll have a look soon.
Thank you very much for your interest in the problems related to the engine and the development of what a wonderful engine it is
I am sorry for the inconvenience but I have a question I really hope you answer me dear will gdevelop add to it the property of 3d camera in the editer make us move in three dimensions and rotations? Or noš„¹
Have you reached a solution to the problem or not yet?
No solution was found but I investigated a bit more.
There might be a workaround: try adding a 3D object to your sceneās objects (no need to add an instance on the scene).
Let me know if that works for you!
what do you think i will upload the project to Medea fire and send it to you and check if some thing lost in json file might be helpful
I believe Iām having the same issue.
The color of the tilemaps changes depending on the position of the player in the scene but it got fixed after I added a 3D object to the scene.
Hereās a video of the issue:
Go Submit a report in github