Tilemap color was changing

When I add any light on the tilemap Its colors tend to blue without any reason

Hi @Boy.developer,
Do you have a video recording of your screen showing the issue?
Or maybe a project we could use to recreate the issue?

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I didn’t record but when I apen yhe pc i will do it and send it

i cant upload the video soooooo I will upload the video to medeafire and give you the link

this is the link of the video @alexandresi
https://www.mediafire.com/file/75arvdxh8z3pifl/bandicam+2024-10-15+23-45-55-267.mp4/file

Thank you,
This is definitely a bug, we’ll fix this.
Thank you for reporting it!

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FYI, I opened an issue on GitHub, we’ll have a look soon.

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Thank you very much for your interest in the problems related to the engine and the development of what a wonderful engine it is

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I am sorry for the inconvenience but I have a question I really hope you answer me dear will gdevelop add to it the property of 3d camera in the editer make us move in three dimensions and rotations? Or no🄹

Have you reached a solution to the problem or not yet?

No solution was found but I investigated a bit more.
There might be a workaround: try adding a 3D object to your scene’s objects (no need to add an instance on the scene).
Let me know if that works for you!

what do you think i will upload the project to Medea fire and send it to you and check if some thing lost in json file might be helpful

that it
https://www.mediafire.com/file/eflie8torfqy5ng/color+proplem+project.zip/file

I believe I’m having the same issue.
The color of the tilemaps changes depending on the position of the player in the scene but it got fixed after I added a 3D object to the scene.

Here’s a video of the issue:

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Go Submit a report in github