TileMap not working properly if you update the file. Gives invisible tiles

Hello guys,

I noticed that if you have a TileMap in Gdevelop (Online) and select the tiles you want to have collision, if you update the tilemap’s file, it won’t update, and it will remain with the previous version.

I understand that you should probably already have your tilemap ready before you put it in your game, but I thought I might test it while creating it. Otherwise, why have the option to change it?

Okaaaayy

So I discovered that if you want to update the tilemap, you need to do so from the resources tab. At least if you use Gdevelop from the browser

But now there is a different bug.
Two tiles are not working properly.
Please see the below recording

No matter what I do, the tiles 15 and 108 are acting as an eraser… Any ideas why?

New update!

I noticed that if you change the tile size Gdevelop allows you to use the new parts of the tileset. However, if you change it back to the old size (Like 32x32 which was mine), you still can’t use the new parts of the tileset.

This must be a bug, right? :sweat_smile: