Top Down + Jumping - Beat'em Up system - 2 Players

I’m still working on a Beat’em up prototype… :slight_smile:

MrMen you gave me some good advices… can you have a look to my program? I think it’s possible to simplify it… particulary the enemy FSM system (Idle/Walk/Attack).

:fist_right: New version: 3.1 :fist_left:

Xanks!

DEE82, Maybe interesting for you too :wink:

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I can’t for a good 3-4 weeks time. I’m spending most of my spare time on other projects with deadlines. But there are others on the forum who may be able to help out before then.

No problem thank you for your answer … I will continue my experiments! :pray:

My last prototype :slight_smile:

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It plays like the Double Dragon in the arcades. Excellent job :heart_eyes:

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Xanks I did my best! :slight_smile:

Hi, actually I’m trying to make a 2.5D platformer, so with multiples floors, did you know a method to do that @poucet ? You actually did the thing the more resembling to what I am trying to do! (sorry for my english, I’m french)

It’s ok, I’m french too :sweat_smile:

Tu peux essayer le template de @VegeTato : Beat 'Em Up Template by VegeTato
C’est une combinaison TopDown et Platformer. Les Behaviors sont activés/désactivés en fonction des conditions par exemple saut/déplacement. Le Player (PlatformerObject) est positionné sur une plateforme (Behaviors TopDownMovement + Platform). Player est contraint en X de la plateforme et donc reste aligné. A mon avis tu peux tester cette combinaison et ajouter des plateformes qui permettront de simuler la profondeur.

Voici un screenshot d’un test maison qui montre la structure: plateforme “verte” + ombre + Player

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