Hi, I have noticed the same type of bug in my game happening on some, but not consistent with all level gameplay scenes. Firstly I’m using windows 10 with GDevelop 5 beta98. Secondly, I’m very sure and verified that I done everything right in the events editor, but with one of my scenes so far the bug is a lot worse than other scenes.
Anyway, the bug happens when I touch/click another object (other than the tracking object) where the previous tracking object (green) should then become normal (not green only white filled), but I end up with 2 green tracking objects when I only want 1. It should be that only the last object that I touched should be green so that only 1 green object is present in the scene when changing the tracking position. I see that this is an error/bug and happens at some parts of the scene.
Sometimes I also notice that if I click on one object then another too quickly, the bug usually happens on some scenes. To sum it up, the object that I left off from doesn’t change to the one that I intend it to be. If I’m not clear, let me know and I can give an example and maybe a video of the bug if possible.