Hello, I am 99 Studios, and I am here with plans to share in the fourth (and not last) Twardy 2.0 State Of The Game post. Twardy 2.0 is going to be much more optimized and improved over the month.
First of all, Twardy 2.0 is now transitioning into monthly updates. As explained in the Twardy 2.0 Devlog #4, “Before the outro [of the devlog], I just wanted to say that Twardy 2.0 is transitioning to monthly updates at least till the end of the year. I set a deadline so that all monthly updates should be released by the sunday before the last day of the month. The first 2 monthly updates ([versions] 0.0.5 and 0.0.6) will be grouped as a 2 part update for improvements and optimizations.” Update 0.0.5 will focus on optimization, and update 0.0.6 will focus on improvements. Also, version 0.0.5 will contain canceled features from previous updates.
Moving on, Twardy 2.0 has a new bug reporting system! Located in the Twardy 2.0 Community on Itch.io, the bug reporting system is where you post whatever bug you find (based on the guidelines/rules), and I will make a reply and edit on the post when and what version the bug is fixed (View it here!).
Additionally to monthly updates, a unique feature of version 0.0.5 is the new seed tiers! There are 4 seed tiers, with each one being rarer than the previous. Each seed tier has it own distinct crops that are planned to give various effects to Mark. You might be able to playtest an experimental version of this feature in the first screenshot version for 0.0.5 soon.
Thanks for reading this Twardy 2.0 State Of The Game Post. Please stay tuned for more Twardy 2.0 information in the devlog and the State Of The Game post in July! Also, if you have any ideas or feedback about the game or any devlog posts, please post them in the Twardy 2.0 Community!