So, I finally joined and finished a Game Jam. It was close - last set of known bugs ironed out with 25 mins to spare, but I managed to submit Viking’s Remorse - war reversed
It’s a game made with GDevelop within 2 weeks. And it went surprisingly well, I managed to pack more into the game than I originally thought possible. And I think a large reason for that is because GDevelop is perfect for putting together the game basics pretty quickly.
In hindsight, I could have done more, but I faffed around for 4 days perfecting the mathematics of a particular game mechanic that I ended up ditching.
I’d like to think I’ll spend a bit more time to polish it and add more levels before submitting it to liluo.
Screenshots for those interested :
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