Hi mates a preview and bugged of a new example template I’m working on I hope in a few days I have this done.
Making a soccer game is one of the most difficult challenges, I have to use 40.000 variables to control the game, is awful right now but I will clean up as much as I can for the release so any game developer will get the code pretty clean.
As always I organize the project in groups colored so it’s easy to find events related, also add a relation of colors explaining which color is doing what.
Over 10 years ago, in the time of the Flash era, I had created a series of games with a cat character called “Castle Cat”. Now I have started to develop the fifth part in Gdevelop. Castle Cat will travel to Bangkok, Thailand, for a sightseeing tour. The first level is arriving by plane.
Unfortunately, the sound of the video is a bit quiet, so it’s best to turn up the loudspeakers.
Working in my first platformer and jigsaw game. The idea is to show some places around my home town. In the platform section you grab 8 pieces of an artifact, in the jigsaw part you must put it together. When you get 4 artifacts, a video is displayed. The levels are normally locked.
I have just the first turistic place done, an archeological zone.
Trabajando en mi primer juego de plataformas y rompecabezas. La idea es mostrar algunos lugares de mi pueblo natal. En la sección de plataformas recoges 8 piezas de un objeto, en el rompecabezas, hay que armarlo. Cuando obtienes 4 objetos, se muestra un video. Los niveles se encuentran bloqueados al principio.
Solo tengo el primer sitio turístico de momento, la zona arqueológica.
Pre Alpha of a runner/scroller game. You can attack, jump, attack jumping, grab bonus objects (value growing if you grab them in a row) and get some bonus defeating enemies.
There are going ups, downs and branched paths to choose. Bottomless pits and spear traps.
Right now, the code for the scroller works, it shows the score, the value of the next bonus, a little guide of the current level advance, and the logic for the first level boss (I hope to have a few more)
Pre Alfa de un juego runner/scroller . Puedes atacar, saltar, atacar saltando, tomar objetos bonus (El valor se incrementa si los tomas seguidos) y obtienes bonus por destruir enemigos.
Hay subidas, bajadas y caminos bifurcados donde hay que escoger. Pozos sin fondos y trampas de lanzas.
Hasta ahora, el código del scroller funciona, muestra tus puntos, el valor del siguiente bonus, una pequeña guía del avance del nivel, y también funciona la lógica del primer jefe (Espero tener algunos más)