Hello Everybody!
This topic is just to capitalize and in the second time, to resume statistics about big issues in your games that you are not able to solve by yourself.
By the nature of this topic, it mainly concerns GD games projects where you are alone in the development and consists to know how finally you arrive (or not) to give a solution to the different issues of your project.
The problems can relate to game but also graphics, musics and sound, even game ideas.
Below the different scenarios:
- I always resolve the problems by myself (with Internet or others or not)
- I look for help with friends who live near my town or with my family
- I always ask members of GD Forum because I don’t look for a solution by myself
- I sometimes ask members of GD Forum after looking for a solution for a long time and not having solved the problem by myself
- I never request help because i always abandon my project in this case
Not knowning how insert in this post a multiple choice quiz, i ask you please to give your response with the number corresponding at your choice.
If somebody wish correct my choices proposals or simplely add another possibilities of choice, you can say that. Don’t hesitate.
Thanks to well consider my post and of course, for your future responses or proposals.
A+
Xierra
1 Like
I prefer number 1. I like to search this forum and the internet at large (very rarely is a big issue in a project solely related to using GDevelop as a game engine. So searching the internet in general is a good idea).
I also do number 4, especially if the issue is specific to GDevelop and my searches have not yielded results. I have a question right now I will probably post a little later.
I never plan a project that I think will have big issues that I am not able to solve by myself. To me there is a difference between “This whole project hinges on this one mechanic that I have not even the vaguest idea of how to implement.” and “I plan to put a few things in this project that I am not 100% certain I have the skill to carry out at this moment, but it seems feasible to me that with a few internet searches I will be able to implement them, or learn enough to know that I will not be able to implement them and will fall back on Plan B”.
1 Like
Hey Lucky!
First, thanks for your response.
Reading your post, i see i must modify the option 1 (Internet research)
Relating of 4 et your precisions indicated, i saw there is only a few persons who think that their issues concern only GD games engine. It is also reassuring.
I hope someone else will give responses to this post.
Again, thanks.
A+
Xierra
Hey there @Amigo54,
Great topic! I could go on and on about running into issues in many other game engines that I have used and how I solved those problems. But since this is specifically for GDevelop I can give a short answer to my experience so far.
It’s gotta be number 1 for me. I usually like to figure a solution out for myself using documentation, forums postings, sometimes videos. I feel like it helps me problem solve, unless it is a big issue that might have a solution that I have not thought of as of yet. Which brings me to my second choice.
Number 2 with me asking some friends about my problems in my project, they could have good insight into what I am trying to do with an outside look at my task. I feel like the outside look sometimes helps pull my head out of the deep rabbit hole I have dug myself into trying to fix something. It gives me a different perspective on my problem that I can appreciate and lowers my blinders that I have up just a bit.
When working on something I also don’t choose to work on something that is outside my skill set or something that is unsolvable by myself, kind of how @Lucky-j has mentioned in their post. I do like to think of something challenging to give me something harder to work towards, but I make it realistic.