I just added an attack by simply jumping on enemies as well as firing bubbles to trap them. Two attacks in one!, and it was really simple to do. I added a “FlyingEnemy” object to test out my attacks on, and if I wanted to add platforming challenges by jumping on airborne enemies, here it is right here! The events are in the picture below:
I also added a function to where you can drop down platforms by jumping above a jump-thru platform. The way it works is that when you jump up through a “Jump-Thru” platform, it acts as a regular jump-thru platform, but while standing on said platform, and the Down key is pressed while standing on said platform, the platform will disable its behavior as a “Platform” and the character simply falls to the ground, though after a few milliseconds, the Jump-Thru Platform will regain its behavior as a “Platform”, and will only disable its behavior when the player is standing on said platform, and they hit the Down key. The events for the function is right down below:
I haven’t posted anything in a few days, and the reason for that is because I’ve been dealing with some tragic events lately, two days ago was my birthday, and I also wanted to create an entirely new platformer and move “An Insect Named Buggie” to the side for later, but then I also thought that since my core concept was so unique, plus the fact that Buggie can make a cute protagonist, I started back on the project, with a fresh mind, and not overdoing it into making it feel like it’s a lazy effort of a 2D platformer.
Also, this new project I originally had in mind would star a blue blob with gloves who, after a tragic storm, gets whisked away from his home, and wakes up on an island, and now needs to go on an adventure to make his way back home.
Sorry if my message is too long and tedious, because a lot happened during my time off, and I just needed a break for a little while.
Also also, I made some Grass platforms and a Moving Platform in the built-in Piskel editor in GDevelop, so that when I actually start painting my picture once my game has the core mechanics right and feels good to play, I can actually start using my Grass Platforms/Moving Platform right from the get-go. I feel pretty proud in making these, as they have colored outlines to make the game stand out a bit more, but which Grass tilesets do you guys prefer? Grass Platform 1 (with the circles), or Grass Platform 2 (with the zig-zagged lines)?