What I'm Working On

Right now, i’m working on a new game called Twardy. It’s a slimulator/RPG game.

This is what I have so far:

If you have any ideas, please reply to this post.

-WorldStudios

Yeah, here are some programming tips.

For these types of event:

Do the key press event first, then check if the key is pressed or simulated. And get rid of that middle event - it won’t be needed.


You can reduce the following:

to just 2 actions:


And I’m not clear on what you’re doing with the camera movement, but there seems to be a number of redundant events in that section.