Right now, i’m working on a new game called Twardy. It’s a slimulator/RPG game.
This is what I have so far:
If you have any ideas, please reply to this post.
-WorldStudios
Right now, i’m working on a new game called Twardy. It’s a slimulator/RPG game.
This is what I have so far:
If you have any ideas, please reply to this post.
-WorldStudios
Yeah, here are some programming tips.
For these types of event:
Do the key press event first, then check if the key is pressed or simulated. And get rid of that middle event - it won’t be needed.
You can reduce the following:
to just 2 actions:
And I’m not clear on what you’re doing with the camera movement, but there seems to be a number of redundant events in that section.