Hey everyone,
I’ve been revisiting GTA San Andreas recently, and something that really stood out to me is how alive the world feels — even though it’s a pretty old game by today’s standards.
From the NPC behavior to the random events, the music, and even small details like gang territories or how different areas have their own vibe… it somehow feels more immersive than a lot of newer games with better graphics.
So I was wondering (especially from a game dev perspective):
- What specific design choices do you think contributed to that sense of immersion?
- Was it more about systems (AI, world simulation), or clever use of limitations?
- How would you recreate that kind of “living world” feeling in an engine like GDevelop?
- Do you think it’s something modern games overlook, or just harder to achieve now?
Would love to hear your thoughts, especially if you’ve tried building similar open-world mechanics yourself or analyzed older games like this for inspiration.