What was the first game you've made?

Hey y’all! Just got curious on what game you’ve made that was the first one you’ve published?

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Interessant!

Pong, simply but 20 before ago (Game Maker v6)
After, a clone of arcade game “Moon Buggy” but better.

I always own this executables.

But in beginning of 80’s years, game of “Pendu” in Basic.

Xierra

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I don’t have it available anymore, but my first game was called “Super Blue Blob”. The game is an asset swap of an older platform et template. It’s also the game where my Coin PFP appears in.

Like I said, you can’t play the game on gd.games because it shares the same game ID as “Legacy Super Blue Blob 2”, which is on gd.games (and for some reason has a lot more plays that it deserves.) and is very similar to the first game, just some new backgrounds and some slight shading to the player character (Bill, remember the name)

Also, the reason why Legacy is part of the title is because I planned on rebooting the series (I did not reboot the series) so I changed the names of the original games so the new ones don’t get confused for the old ones. (no one got confused as there was no confusion to begin with. Confused? I am)

TL,DR: my first game isn’t available anymore, but the sequel is, which is very similar to the original,and it is also pretty bad.

For that last part you said @Yach10

Very great job on your first effort into a game developer. If you have the time, you can improve on Legacy Super Blue Blob 2 and improve on a lot of things! Create custom pixel art (or get pre-made assets), give out varied level design, etc.

I’ve played Legacy Super Blue Blob 2 very recently, and it shows on what a game dev’s first crack at a game is like, and that’s what makes it relatable in every sense of the word.

My games were poor too, like on one of my older GDevelop titles, Boxkour, which is a precision platform game that has nothing but unpolished shapes and sizes. I actually uploaded it on gd.games and itch.io, then when I struggled to find a good player base, I deleted the project entirely, both on GDevelop, and across gd.games and itch.io, which means it’s not available anymore. and you can’t play the game even if you wanted to, but that helped me a lot over the past year, and what I realized a few weeks ago. All first-time devs’ games look bad and play bad, but that’s their first effort, and they feel proud, and that’s perfectly fine.

Don’t worry on rebooting your “Blue Blob” series. Just focus on what you like to do in GDevelop best, and stick to your main goal for smaller projects, or just take a break whenever you need to.

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Awesome topic @Joshington!

Out of the one million different projects and failed attempts throughout my years making games, only a few make it through haha. But for my first project it would be a card battler game similar to slay the spire but with a theme of modern day world. It was a school project and we had about 6 months to complete it and get it published. It was a great challenge and I had a lot of fun making this game with some really cool people.

A 2D platformer with save and load, cosmetics and a final boss🤑

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My first game I’ve published is at the moment only on gd.games publicly available. I put a lot of work in it because I made this my wife.

(Here is the forum thread about it for the game link and more infos:)

Heidi Moombootz on gd.games (complete game)

With this title I learned the engine. The first idea was to create sth. in GameBoy-Style actually.
At the very early development I had primitive test levels with beta characters, it had a different pixel artstyle.
After finding out how easy the engine is to use, I decided to plan/design a game with a more colorful artstyle, more features, easy to play and a cozy gameplay.

The game could be even bigger but I decided to hold back ideas for a possible sequel. :cow:

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A Sokoban clone written in Z80 Assembler put on a cover cassette for Amstrad Action back in 1991. I had to make my own tool chains - sprite & animation editor, music editor, level editor and the game itself. I got 200 British pounds for for it, which paid for my dot matrix printer.

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I played your game @Ambytar I only got through the first half of your game, because the framerate was really jittery, and I think it’s because of my laptop’s specs, but that’s just on me. I really love the artstyle and playful nature of the game as in a cow wanting to build a strawberry farm with its buddies.

You and your wife put a lot of effort and care into this! Great game!

@MrMen: That sounds incredible for 1991 if you made all of the editors by yourself. :clap:

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Woah @MrMen

I didn’t even know you were a game dev back in the Amstrad days. I didn’t know you were making games for THIS long, and you made a game for the Amstrad CPC that got published on an actual magazine known as Amstrad Action?

At first glance, I thought this was supposed to be a GDevelop game made to tribute to the Amstrad CPC, but no, this is old old.

I’m genuinely impressed on your work, and I hope you keep this energy up and see what you can do with more powerful engines!

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Yo, that’s pretty cool. What other games have you made like this?

The only other published Amstrad game I made was a 2 player Tetris-connect 4 hybrid. First to make 9 connect-4 lines wins.

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That’s just incredible MrMen, both your games.

Honestly, it pretty cool that you have experience in making games for older Computers

Honestly @MrMen

I didn’t think somebody could be making Amstrad CPC games and commercially sell them, and I’ve personally known the Amstrad CPC through YouTube videos. Now, we finally have an old crewmate in the GDevelop Forum.

Huge props to you, and the games that you make. You’ve been making games for many years, and I never thought we’d see a person like @MrMen on the GDevelop community.

I was just attempting to do something with particles and make a color picking system and stuff, it was a kinda random game, not one you’d enjoy playing, but it’s something, at least.

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Hi @ResinTheFuriousMage

Needless to say at all, I’m not really sure on what I’m supposed to do in Particle Simulator. I tried clicking around, and nothing happened. I get on where you’re going with this, either needs some improvement, or you could show me on what to do. Thanks in advance!

Hi all!

MrMen is very competent and fluent, it’s easy to see that when you read his numerous responses to the questions of the members.
It is true that starting with Z80 assembler (like me) and then realizing games in assembler for computer gives you logic and rigor which will help later very much.

MrMen, your 2 games are cool and seems super!

A+
Xierra

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There used to be this website called Sploder where you could create really simple games. Most of the assets were pre-made. Their physics engine was pretty cool.

I used to make a lot of simple stupid games there when I was in Primary school. The community was also pretty cool, there were weekly contest, everyone could give awards etc etc. Sadly it died with Flash

Ahhhh how I miss it :smiling_face_with_tear: