In other words, what is your inspiration/theme that gives you a style that you regularly use?
My design style is pixel art (specifically 16-bit, I think). I mainly get my inspiration from Terraria, but for gameplay, I have recently become obsessed with the Hollow Knight duology, and the Soul-like genre as a whole.
Here’s an art piece I am most proud of:
The creation of the sprite took around an hour, and the animation took two to get it to look smooth.
Kind of somewhere between cartoony and pixel art, I guess. Also sort of serious partly but not too realistic. I’m mostly using 128x128 as base. My pieces tend to make use of black outlines throughout, so I kinda feel that my process would probably be considered “wrong” if pixel art had strict rules. heh.
Here’s one I made for my project. I’m not a pro or anything and this must have taken me like, a couple of weeks or so.
I also like the art of Hollow Knight. I haven’t played it myself, but I’ve watched my nephew play now and then. The art is amazing, along with the sounds, the atmosphere. It’s a masterpiece. I’d like to try make art like that someday, if life ever gives me a good, long, worry-free break.
thats…a complicated question, because im a designer. everything i design is supposed to look different. every game ive ever made looks different from eachother
I’ve struggled with this for a long time and have felt like giving up. I used to do vector art because I didn’t have to draw anything - just put shapes together. But it was still difficult to make them look nice with colour and shading.
Now I hand draw things in a painting app (Krita) and like the wobbly lines and imperfection and all the different paint brushes. I think the main thing real artists have going for them is confidence. And we non artists don’t have it so our art can look flat and boring. I’ve experimented a lot trying to find a style that I can do that I like. But it’s a slow process.
Im a sculptor by trade …and so i do quite a lot of art by day. So doing this game design stuff, it’s actually the logic manipulation that i find more interesting. As a sculptor I do lots of different styles and I honestly just get bored if i don’t - though it would perhaps be better if I did just stick to one style. Coming to this i’ve tried lots of 2d styles (I’m not really that interested in doing 3d) As a kid i did pixel art, as that was really the only option…8 by 8 grids, drawing pictures on graph paper and then typing ‘00001000’ for the first line etc. And each pixel placement was a key design decision…the 1 might be the players left hand …you can’t have it in the middle …has to be left or right a bit!.
I’ve been enjoying using asprite to do things like this …
but i use photoshop loads and particularly the polygon selection tool to do things like this…
and then in spindly that i did last year the animation is vector based with shape painter and i just put points on the editor.
I’m planning to do some stop motion animation at some point!