Let me start… Menus… Menus are my nemesis… not because their hard, but because their so time consuming and take almost more programming then the actual game lol
Designing the icons alone took me a day… mostly because i was indecisive on designs untill i sorta kicked my own butt and told myself to pick something and move on…
Menus man… /SIGH …i love them in my games… i love numbers and tinkering… but making them… …think my next game might be a straight forward arcade game just to not see one again for a while lol
For me is making a save and load system for yarn nodes, especially for visual novel games when you need to get back to the specific node and things like that…
In my case it took me many nights of thinking to get it done and to implement it properly, but im happy it works!
Personally I actually love making menus, my least favorite part of making games is probably the weeks upon weeks balancing and also making so many unique levels and enemies.
Making the art, playtesting and figuring out why something won’t work when you swear it should are the biggest gripes, as far-reaching as they may be. Hopefully it’ll get easier with time!
My least favorite is probably programming sound effects. Because half the time, when there’s a bug with the programming, you’ll be able to hear the bug through your speakers, too. It’s like a bug reminding you of its presence twice.
Funny, i actually use this method to figure out bugs in my game, when im not sure wich events are messing up, i add a sound to them so i can distinguish whats going wrong