The idea is to let an animation play to it’s end, or interrupt it early by pressing or releasing a key. Neither pressing or releasing seems to work. But it will change the animation, once the current one ends.
And I also tested it by having a sound effect play when either condition is met, and it will play the sound effect, but not change the animation. It doesn’t even pause it or cause a stutter or, anything!
Sorry if there’s some bit of logic I’m missing,
Edit: It works if you separate the two conditions into different events
for now i recommend to just not use OR and instead put 2 subevents under the condition if animation = 1
1st subevent with animation finished, the other with key pressed.
E;
There seems to be an issue with object related conditions and Key presses together with or.
OR combination:
object variable + keypress = doesnt work
Object Animations + keypress = doesnt work
Object Variable+ Scene Timer = Doesnt work
Object Variable + Object Timer = works
Object Variable + Animation = works
keypress+keypress = works
keypress + Scene Timer = works
I assume the or condition only works with ether
Only object oriented condition
or
Only NON-Object oriented conditions.