Why the build size is too large (Mac Standalone)

My project folder has 350Kb. It’s a simple platformer test scene.

The html build has 1,2Mb. The mac standalone app has 125Mb? (50Mb zipped)

Why? And there’s a way to optimize it?

PS: the game scene it’s this one:
https://joaobaltieriart.itch.io/tilesetsimple

Electron builder is 103MB i think, thats why in my game i note that impact too, the games only has 10 levels and is pixel art based and all the images are pngcompress the result is 133MB, total nonsense but there is no other option. I tried to make an export on HTML5 the build wiith nodejs but is most the same, I’m pretty new in GDevelop 5 maybe some advanced user could tell a better way

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I see… thank you anyway!