Windows Build Error

Hi Everyone,

I am trying to export my game for windows but I keep getting an error message listed below. Every other time I have exported my game it has worked fine. I have check the game properties and everything looks OK.

Error: e[31mExit code: 1. Command failed: wine /root/.cache/electron-builder/winCodeSign/winCodeSign-2.0.0/rcedit-ia32.exe /worker/dist-d5459ab3-aa5c-4f67-8701-0fbfe0d27a44/win-unpacked/JUNI.exe --set-version-string FileDescription JUNI --set-version-string ProductName JUNI --set-version-string LegalCopyright Copyright © 2019 Amazing Games! --set-file-version 1.0.0 --set-product-version 1.0.0.0 --set-version-string InternalName JUNI --set-version-string OriginalFilename --set-version-string CompanyName Amazing Games! --set-icon /worker/dist-d5459ab3-aa5c-4f67-8701-0fbfe0d27a44/.icon-ico/icon.icoe[39m
e[31mwine: cannot find L"C:\windows\system32\winemenubuilder.exe"e[39m
e[31m000b:err:wineboot:ProcessRunKeys Error running cmd L"C:\windows\system32\winemenubuilder.exe -a -r" (2)e[39m
e[31mUnable to load file: "/worker/dist-d5459ab3-aa5c-4f67-8701-0fbfe0d27a44/win-unpacked/JUNI.exe"e[39m
e[31me[39m
e[31mUnable to load file: "/worker/dist-d5459ab3-aa5c-4f67-8701-0fbfe0d27a44/win-unpacked/JUNI.exe"e[39m
e[31me[39m

Any suggestions as to what the problem might be?

Yeah, lately many people report this kind of error with the online build service. Try to build locally. There is a tutorial for that on the wiki.

Do you know if the problem will be fixed anytime soon?

I’m not really understanding how to build manually, it’s a bit complicated.

The problem with the build service is also that only @4ian can modify it, so unlike gdevelop itself the other developers/contribuers cannot do anything to try and fix it. So you have to ask him.

Apologies, that was again a disfunctional worker server. I’ll soon update the builds to use workers launched on demand, so that things should get much more stable :slight_smile:

2 Likes

I too had this type of error recently, with the online build service. Now everything is back to normal.

Hi

I just updated my Gdevelop to the latest version, 5.0.0-beta87, but when I try to build a project for Windows (auto-installer file) I get the following error.

Error: e[31mExit code: 1. Command failed: wine /root/.cache/electron-builder/winCodeSign/winCodeSign-2.0.0/rcedit-ia32.exe /worker/dist-271a94d2-11ee-4d15-80db-157c32d043af/win-unpacked/JUNI.exe --set-version-string FileDescription JUNI --set-version-string ProductName JUNI --set-version-string LegalCopyright Copyright © 2020 Amazing Games! --set-file-version 1.0.0 --set-product-version 1.0.0.0 --set-version-string InternalName JUNI --set-version-string OriginalFilename --set-version-string CompanyName Amazing Games! --set-icon /worker/dist-271a94d2-11ee-4d15-80db-157c32d043af/.icon-ico/icon.icoe[39m
e[31mwine: cannot find L"C:\windows\system32\winemenubuilder.exe"e[39m
e[31m000b:err:wineboot:ProcessRunKeys Error running cmd L"C:\windows\system32\winemenubuilder.exe -a -r" (2)e[39m
e[31mUnable to load file: "/worker/dist-271a94d2-11ee-4d15-80db-157c32d043af/win-unpacked/JUNI.exe"e[39m
e[31me[39m
e[31mUnable to load file: "/worker/dist-271a94d2-11ee-4d15-80db-157c32d043af/win-unpacked/JUNI.exe"e[39m
e[31me[39m

I restarted my laptop after updating and even tried to package for android but it doesn’t work. Everything in the properties section of my game is fine and the icons are upload.

Do you know how I can fix the problem? Thanks!

The build server seems overloaded, try at another time.

will do that.

Thank you.