windows compilation fails once it links files

The windows version explicitly told me to report this, so here you go:

[code]C:\Users\Stefan\AppData\Local\Temp/GDTemporaries/GD0x26cd6058RuntimeObjectFile.o:GD0x26cd6058RuntimeEventsSource.cpp:(.text+0x629e): undefined reference to `GDFunctionCombatmake_95prof_95save0x2759ea68(RuntimeContext*, std::map<gd::String, std::vector<RuntimeObject*, std::allocator<RuntimeObject*> >, std::lessgd::String, std::allocator<std::pair<gd::String const, std::vector<RuntimeObject, std::allocator<RuntimeObject*> >*> > >, std::vector<gd::String, std::allocatorgd::String >&)’

collect2.exe: error: ld returned 1 exit status[/code]

The same project compiles fine on Linux. I’m investigating the make_prof_save function, but I don’t get any compilation messages concerning that one on Linux. I can’t open the project scene at all on windows (GDevelop freezes) but up to now compiling directly still worked. So I can only look at this on Linux where GDev does not appear to see any problems.

4.0.92 ?

Linux 4.0.92, WIndows 4.0.94