WIP : tested the5.6.260 build post-processing, shadows & lighting results

Wanted to share some feedback from a first real test of the 5.6.260 experimental build.

VENJII — who somehow manages to be both a genius and deeply passionate about carrots — gave the build a proper run and the results were honestly better than expected.

He tested the full post-processing stack (SSAO, SSR, DOF, Volumetric Fog, Chromatic Aberration, Color Grading), the new CSM shadow system on DirectionalLight, and the upgraded PointLight/SpotLight with target support.

His experience across all three systems was excellent — effects stacked without conflicts, shadows held stable without swimming even during fast camera movement, and the lighting responded correctly to scene changes in real time.

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2 posts were merged into an existing topic: I Added Native Post-Processing, Advanced Lighting & Physics3D Joints (Ragdoll) Directly into GDevelop’s Source Code