Hi there.
I’m barely new to GDevelop but I’m a developer since nearly 20 years now and wrote some smaller games in my spare time. Over the time I got more and more lazy so GDevelop is the right tool currently for me XD.
Currently I’m in the development of a small Santa platformer and has two questions:
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How can I refresh a map inside GDevelop which was just modified outside in Tiled? Especially for the case when I want to make changes, I didn’t moved the map to the project folder until I’m ready with a level. At the moment I have to close and open GDevelop again to see the changes in the map.
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I’m using the collision objects inside Tiled to make more natural collisions when it comes to bevel edges. But my little Santa is “hovering” over the edge a bit. How can I achieve that the collision is “pixel perfect”?
Thanks in advance for answers.