Worlda: Sandbox 2D Topdown Pixel Art Infinite World About A Bear. (Wishlist Now On Steam)

looks like minecraft… how is it different?

Allot of ways, U can read about on the website.

But the main thing is its not just some cheap copy with ads of minecraft, its also free.

(ok i gtg Il try to make the ice rink tomorrow k?)

Ok that sounds interesting. Yeah do the ice rink in your own time!
I’m surprised my game still ran, the amount of large bugs i just found in my code. Anyway those ones are fixed and it should be less buggy (i hope)

Posting the challenge again below:

Game Challenge Everybody!
The Challenge: Make the best looking ice skating rink in Worlda, take a 1920x1080 fullscreen screenshot and post it here! (You can use torches to illuminate the ice-skating rink at night)
(You can do a nice looking house instead of an ice skating rink if you want)
The winner will get their screenshot in the Steam page (at least the first version of the steam store page)!

its FOSS. So yeah in my opinion it has more potential than minecraft.

Update v0.4.6-Combine Items when they are the same item in an inventory!
This means:
You have 10 stone in your inventory and 10 in your chest.
Click the 10 stone in your inventory and bring over the 10 stone in the chest. They magically combine into one object with 20 stone!

Game Challenge Everybody!
The Challenge: Make the best looking ice skating rink in Worlda, take a 1920x1080 fullscreen screenshot and post it here! (You can use torches to illuminate the ice-skating rink at night)
(You can do a nice looking house instead of an ice skating rink if you want)
The winner will get their screenshot in the Steam page (at least the first version of the steam store page)!

Update: Meet the new biome! Cave/ lava biome! Be sure to bring some torches before venturing into this new underworld land! (if you can find it, that is)

I think a game loop with both Build, Survive, and Explore, and also built around interaction with NPCs that are smart and funny and have rules of interaction would be fun!

Also, any suggestions for a big boss fight in Cave Biome? Like what kind of creature, a huge bear or what. Also has anyone done the ice rink, just wondering!

Hey a quick suggestion. Whatever means your’re using to save the game, you can add a game version number and then create a variable in the game called min-stable-version. Then when the saved game version is lower than the min-stable-version, we should warn the player.

what is the min-stable-version for?

The minimum version allowed. Like the player played on v32 and tries a newer version where the min-stable-version is v35 because that’s when breaking changes happened and that save can’t be used again without breaking stuff.

hmm… seems a little… complicated.

How do you save your game?

There is a game-version lets say v32. When you save that version is saved. When a user tries to load check the version and see if he is loading a very old version (using the min-game-version) and then show a warning.

I use the single ‘save game to storage’ action, and name the storage the world name that the player chooses, so there can be saved and loaded different worlds.

Oh, that does make it a bit complex.

But the use of this is to let testers of the current game know if they use the old version, it will break the game and recommend a new save.

How about three variables:

  1. CurrentGameVersion - The current version of the game (Not saved)
  2. MinGameVersion - The version of the game that the last breaking change occurred. To simply put the last backward compatible version (Not saved)
  3. SaveGameVersion - The version of the game that was saved (Saved)

When you want to save the game, you set SaveGameVersion to CurrentGameVersion. When we load the game (even in another version) we then see the SaveGameVersion and check it with the MinGameVersion

Also, I might add that the game is saved every five seconds and whenever the player exits to the main menu. So we are talking a lot of saves, and on different world names, and only on a certain scene (not the menu scene).

The logic is still valid though. But avoid saving for a game-save that is below the MinGameVersion until the player has agreed to continue with the old save.

Is this normally implemented in games? Because for the final version I hope not to have any game breaking bugs anyway.

I remember it in Minecraft, but they didn’t even let me play it at all :sweat_smile:. Users can try crazy things like even play a new save on an old game version.

There should be some game that do it. Maybe I will try a search.