A few? A LOT of changes here and there haha
Jonas the bear relaxes in his lagoonâŚ

Nice, you can also make stone and wooden walls!
Well done!
Those were to be houses which you would enter and talk to humans⌠havenât decided if I wanted that yet⌠I might make the houses âlife-sizeâ in the actual world instead with maybe animals instead of humans, Iâll see. Ignore those houses for now haha
P.S. itâs quite annoying my gd.games rating for Worlda is so low⌠73 percent. I wonder why
Thanks, 75 percent is better than 73! its already 3/4!
Thank you!
I will be implementing crafting wooden floors next!
Btw if u want to maybe u could add these items : Chests, Fishing Rod, Hoe, Saplings, and buckets.
Also maybe Fireflies?
Chests and fishing rods are on my mind, hoe is a good suggestion, saplings in the future, buckets i was thinking in terms of âpotsâ like bear themed. honey pots.
Thanks for the suggestions!
Iâve made a new land but havenât explored it much yet. I noticed that when I chop at a berry bush, the bush animation changes to having no fruit. But my fruit count doesnât increase, I have to chop the bush a second time to get the fruit and this destroys the bush ;( The bushes donât provide wood so can we have it so that the first chop gives fruit and the second chop removes it, like if itâs in our way?
Just want to check, do we need to prepare the land before we can build a wall? I only have the stone breaker. When I place a wall block, nothing happens.
I think it was that a few days ago when I gave it a like. I didnât take note what it went up to though but someone must have unliked it after me.
sure that makes perfect sense actually! I will do that!
Sorry my bad! I updated the game and it contained a few lines of wrong code that broke the wall building haha. Now it should work fine, Iâve fixed it and updated it again. You shouldnât need to do anything to place the wall block, just click where you want it to go now. Also I have changed it so you can chop at a berry bush and it produces a berry, before you destroy it on a second chop ![]()
I have another suggestion. When I couldnât lay any blocks to build a house, I placed some torches to mark the spot. But later on I couldnât find them. What is the strategy to return to a certain spot?
If there isnât one, perhaps we could craft a flag pole with a flag and put it wherever we wanted. And then when we want to go to that place, we select the flag (that maybe we designed ourselves) from a button or something and an arrow pops up to point the way. As we move, the arrow would keep updating and point to the right direction until we got within sight of the flag. This is probably a lot of work and I havenât thought about how it could be done.
Interested to know from zgc what he thinks - for me, travelling towards the flag would feel like going on a journey with a sense of purpose rather than feeling lost.
That is a brilliant suggestion, Bubble! As long as there is only one flag at a time in the game, that can be done easily(to save the computers processing power, less objects the better). I guess the flag would be build with⌠two sticks+ 1 wool?
Perfect!
In other games i play this is called Waypoints.
I will try to create those flag waypoints before the next update hopefully!




