Wrong enemy is acting


The explication is already in the image, so…

Without knowing what you did there is no way to help you :wink:

If you have multible arrows and plants you have some options:
A link the arrows to the plant and use action on linked objects.
B give the arrows and plants a variable (call it id) and if in collusion with arrow and plant id is = arrow id
Action shoot

Sorry, I forgot. Here are the events:


The “Poison Orb Delete” is just: When Poison Orb collides with solids, it changes animation, then it’s deleted.

Thanks! I will try it soon.