I have a problem with multiple lines of text merging together, when being called from “Go to the next dialogue line” action. instead of one line being called, multiple will. It will even call the last of text from the previous node referenced.
I found that this only occurs when there is a command written in the Yarn node: such as <<“avatar john”>>
To workaround this, I have used tags rather than commands to implement my character avatar function. This has meant more programming, but works.
Have you figured this out yet? I’m having the same issue, and I haven’t found any sort of solution to it. At the least, could you tell me how to do your workaround? I’m at a standstill with my present game because I need my code to call character renders, but obviously it’s not doing that.
I have it set to where an old sprite is in the scene, running her idle animation. For testing purposes, I have it where after you choose the “hi” option, it should call for her to change to her running animation.
But it doesn’t do that - instead, it just ends up doing this.
On older projects, this used to completely break my game and wouldn’t let me continue - this one is allowing me to move on from it, though, but the character’s command still isn’t running properly. If you need anything else I’ll get it to you in as timely a manner as I can!