Zenith Cube (My entry for the 9th big game jam)

PLAY HERE :point_down: :point_down: :point_down:

ITCHIO: Zenith Cube by Digital Stickman Games
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Reach the Zenith in order to save the world from a giant planet before it’s too late!

This is my entry for the 9th Big GDevelop Game Jam.

And also, my first time properly experimenting with the physics engine…

In case you rushed through the tutorial:

The game is played by equipping up to 4 pieces of equipment on your cube. Each equipped item affects your weight (jump strength) and rotation speed. You do not need to fill all of your slots!

To equip: Drag equipment to the highlighted spots (1 to 4).

To remove equipment: Right click on it. If it turns black, it has been removed.

To use equipment: Press the 1, 2, 3, and 4 keys on your keyboard. (Each color represents a number.)

Move the cube: Hold the left and right mouse buttons.

To return to and exit the Cube Editor: Press SPACE whenever you are near a portal. (You can only add or remove equipment while inside a portal.)

Restart: Press R on your keyboard. (Trust me, you will need to restart many times.)

XXX

I understand that the game may be frustrating. Some levels require a bit of thinking, and the physics may feel annoying… this game is not for everyone!

I did not have enough time to perfect the physics, so you may encounter strange bugs. I apologize in advance! If you do encounter any, please press R to restart the stage. Restarting usually fixes the problem.

Also, if you can inform me about any bugs you find, it would help me fix them properly! (Once the Jam is over…)

XXX

Have fun and thank you for playing!

Hi Lucas - i only had a few minutes to try it out …you’re ace at graphics! the music’s a good fit.
I had no idea that i needed to press 1,2,3, or 4 to get them to work…you really to to have a text object to tell people
this!..

it looks great! …all the best with it!

Thank you, Dave!

Yeah, the tutorial needed to be a bit more specific. I was rushing to finish it, so I left it like this.

There is actually a text, but it goes away if you click on things too quickly, and I guess I needed to highlight the numbers better (At the bottom right) or make them look like keyboard keys.:melting_face:

Many things to fix after the Jam!