How do I…
how to use perlin noise for 1d.
i have the 2d noise allready working.
1D will be a 2D generated Perlin noise but with a constant x or y value, effectively taking a slice 1 pixel wide and however-many-you-want pixels long from the 2D map. Essentially you are using (fro example) PerlinNoise(100, y), where x is fixed at 100 and y will vary in value.
Thank you its work now.