Hello,
I’m prototyping a 2D side scroller platformer using the platform and platformer object behaviors.
Testing the game I noticed some frame drops.
- I have 46 instances of the same object using the “platform” behavior
- 1 instance of the player character using the platformer object behavior
- The game runs in full-screen 1920 x 1080
(I attached an image to illustrate what I described)
I intend to expand the game with more features but even in this extremely early stage it is already not running well…
What can I do to improve performance?
Any tips?
That doesn’t seem like enough to cause frame drops on its own. Have you used the profiler in the debugger to see where the usage is going to? It can help you track down the events the game is spending the most resources on and give you a starting point for looking for bugs.
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I checked the profiler and looks like I had a lot of installed extensions that I wasn’t using in the game that were aparently impacting the performance. I deleted said extensions and and I think it’s running better.
Thanks for the tip!
I’ll check it out! Thanks
I checked the profiler and looks like I had a lot of installed extensions that I wasn’t using in the game that were aparently impacting the performance. I deleted said extensions and and I think it’s running better.
Thanks for the tip!
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