I’m messing around with a test for a 3D car game. I have the basic movement and stuff done and I would like to add basic ramps but I have a problem with the physics.
My goal is simple. Just basic ramps (no boost features or trick features like in Mario Kart) that you can jump off of to make the game not have just a flat Super Mario Kart type track. The ramp physics should work like one would expect. The car uses the car physics behaviour.
What is happening now is that the car does go up the ramp but once it ends the car just drives off with basically no air time. I made a simple picture from a side view that would hopeffuly clear out what I mean better. Note that the game is 3D.
Top picture is how a ramp should work and bottom is what is happening instead.
How can I make it jump and react more accordingly to speed?