I am using 2 3D Boxes, lets call them BoxA and BoxB.
I want to check if BoxA is touching BoxB and BoxB is just a TriggerBox so BoxA can walk tru BoxB
Thank-You
I am using 2 3D Boxes, lets call them BoxA and BoxB.
I want to check if BoxA is touching BoxB and BoxB is just a TriggerBox so BoxA can walk tru BoxB
Thank-You
You should explain what you actually want to achieve. Asking about technical stuffs that you think is the solution will lead to poor answers.
BoxA = player (moves around)
BoxB = trigger box (you want to detect when BoxA touches it)
Problem:
If I use a normal collision check, BoxA cannot move through BoxB because
the game sees BoxB as solid Box. (How to make it so BoxA can move tru BoxB and checks for a collision)
Hi @Void-Stem!
If I understood your request correctly, it is enough for BoxB to have the “Platformer” behavior and BoxA to have the “Platformer Object” behavior.
Then test if BoxA is on the ground to allow it to move (do not use the collision test)
A+
Xierra
You could use the 3D collision Extension
Thank you, Spefic where i was looking for.