I’m currently making an environment for my 3d platformer and want to import some original 3d models with unique shapes like roads, hills, buildings, etc. Is there a way to build/port custom collision for them, or do I have to make due with the default cubes and shapes in the 3d object behavior?
For now no way to do this except using raycast and you will make every single mikanik of collision with yourself and the Level of difficulty actually Depends on the shape of your 3d model
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