Hi, I was wondering if it was technically possible to create a huge 3D open world in Gdevelop, such as Red Dead Redemption 2 or Elden Ring, and what logic I would need to create it.
(would it load and unload portions of the scenes in chunks?)
Yeah LOD is definitely a big thing in open world games. Sorry I can’t quite remember exactly which thing you had said before, there was a lot of messages.
But yeah open world game in Gdevelop, like a massive one, would be a tricky task.
well, i also meant states as like, imagine a player model, except with different clothes. i also meant , different chunk meshes in general. Because i think it would be better to use one object for every chunk