3D huge open world Gdevelop?

Hi, I was wondering if it was technically possible to create a huge 3D open world in Gdevelop, such as Red Dead Redemption 2 or Elden Ring, and what logic I would need to create it.

(would it load and unload portions of the scenes in chunks?)

Just throwing my idea out there.

um…ill get back to you on that? ive been trying to do that for a while. so, we will figure out together.

dont you remember i kinda asked you something similar literally a few days ago?

also, this thread is kinda related, because i think it might be required for something like this to work smartly:

Yeah LOD is definitely a big thing in open world games. Sorry I can’t quite remember exactly which thing you had said before, there was a lot of messages.

But yeah open world game in Gdevelop, like a massive one, would be a tricky task.

well, i also meant states as like, imagine a player model, except with different clothes. i also meant , different chunk meshes in general. Because i think it would be better to use one object for every chunk

The map should be loaded only around the player and cull everything the player cannot see.

Divide the map into zones and load/unload zones based on the player’s position.