3d mesh colliders and primitives colliders edition

Hello,

Features added to the 3D physics engine already offered by other engines could be beneficial to Gdevelop:

  • mesh colliders which automatically detect the shape of objects (useful for hilly terrain for example)
    -adding several colliders as primitives to an object to adjust collisions without overloading performance.
  • modification of colliders (position, scale) in the parameters.
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