so i am making an incremental voxel game, but there is an small little proble i don’t now how to make
any type of randomized terrain is there a way using perlin noise extencion or any other way?
Gdevelop isn’t really meant for this kind of stuff. The only thing I can think of for you to look up how to generate perlin noise as values (before it gets turned into a texture). This is very complex though so you might have to look into other methods.
o thanks for your help i may do a normal survival game in a hand made model or something like
Wait stop there is an extension I found
Just look up “noise” in the extensions list. Never used it though so I don’t know how it works. It does say procedural generation though.